Jun 14, 2005, 11:52 PM // 23:52 | #1 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Pet Problem
So I've done this Quest and gotten one of them panther type pets.
but now I want a new pet.. if I bring my charm animal skill I can't charm it because it says I already have a pet.. how do I solve this ? |
Jun 14, 2005, 11:54 PM // 23:54 | #2 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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drop off the animal at a tamer
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Jun 14, 2005, 11:57 PM // 23:57 | #3 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Fair enough, though.. I've never encountered a tamer.. I'm still in Pre-searing with my Ranger now, is there one around there ?
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Jun 14, 2005, 11:58 PM // 23:58 | #4 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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find ranger nente, he's right by him
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Jun 14, 2005, 11:59 PM // 23:59 | #5 | |
Underworld Spelunker
Join Date: Feb 2005
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Jun 15, 2005, 12:03 AM // 00:03 | #6 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Ahh kk thx, got it
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Jun 15, 2005, 12:13 AM // 00:13 | #7 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Sorry for the double post, but if I edit it it would probably forget to draw attention
I was wondering in Pre searing how can one charm a bear.. I've tried with a party member tanking it, but the break charm skill works from a distance. |
Jun 15, 2005, 12:14 AM // 00:14 | #8 |
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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And, for future reference, in post-sear, he'll be right outside ascalon city, same name.
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Jun 15, 2005, 01:09 AM // 01:09 | #9 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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you cannoit charm a bear until lornar's pass
so.. |
Jun 15, 2005, 01:21 AM // 01:21 | #10 |
Ascalonian Squire
Join Date: Jun 2005
Location: In a cave, by a lake of fire
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it have occured to me erlier that its a bit stange that u ahve to go to a trainer to get rid
of the pet. its just not logical, if its ure pet its ure pet.. would be much easyer if they just made a command like: /releasepet, /killpet or a button the simplest thing might just be to edit the ranger skill u use for gettin one. |
Jun 15, 2005, 03:28 AM // 03:28 | #11 |
Frost Gate Guardian
Join Date: May 2005
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his name is Jarrel the tamer...
though i suspect he's a glue factory owner. |
Jun 15, 2005, 04:42 AM // 04:42 | #12 |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Pets suck anyway. Why would you want to do your bidding through an incompetant NPC with horrible AI and that isn't as effective as your bow and arrows?
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Jun 15, 2005, 04:45 AM // 04:45 | #13 | |
Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Jun 15, 2005, 08:37 AM // 08:37 | #14 |
Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Ah, the pet haters are out again. Don't listen to them. ^_^
I've said it once, and I'll say it again: Look at a pet as a weapon, not a henchman. If you expect to throw the poor animal out there without any points in Beastmastery and with no pet skills on your bar, then expect it to suck. Nobody said you get to play two fully-functional characters just by having Charm Animal on your bar. A warrior with no points in Hammer Mastery and no hammer skills would expect to suck with a hammer. Same with a beastmaster. If you put points into Beastmastery, and correctly use the proper skills, a pet can be just as useful as anything else, including a bow. |
Jun 16, 2005, 08:58 AM // 08:58 | #15 |
Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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My pet has saved my butt many times. If you use them right they can be very effective. I'd rather have my pet than some of the henchmen or players for that matter.
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Jun 16, 2005, 09:28 AM // 09:28 | #16 |
Desert Nomad
Join Date: May 2005
Location: European Server or International
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my pet is a tank, not really to take dmg (although he holds his own) and certainly not to do it (I don't even see the baddies life bar fluctuate) but to draw attention off me and distract the other. I can usually keep him in decent shape while I'm casting my ele bombs on whoever I'm fighting. although I discovered last night that his size is a bad distraction to warriors who party with me...
I have a level 15 moa bird, and he goes wherever I go. His name is Geoffrey |
Jun 16, 2005, 01:13 PM // 13:13 | #17 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Pets are fine, though they need a boost in late game. I took my level 18 wolf through Lornar's Pass and he had a very tough time when a worm would turn on him. A bit more armour wouldn't hurt them, perhaps the equivalent to good ranger armour (I'd think the fur lined stuff for wolves and bears and warthogs, since they are fur coated, the drakescale for lizards, possibly the studded or something for the spider) to make them a little tougher. Or warrior equivalent, as that is their role in the party. My wolf however essentially soloed a level 22 Imp while we dealt with the rest of the group - I spammed his predatory attack whenever it refreshed for a quick 40 health heal on him and used his Feral attack to cause bleeding and add damage, with the occaisional comfort animal thrown in. I was busy shooting arrows at a Worm, interrupting spells and so on, but it is good to know that with 4 slots running the wolf did alright vs a higher level foe. I believe I had about 11 beastmastery at the time.
As to bears, they can be charmed pre-searing, it's just really tough. You need the right people doing it - it must include a Warrior monk with Bane signet and Hammer Bash to keep the bear down long enough to get the spell off, and I believe a necromancer spell to slow the bear's attacks - since it goes into a long animation for the brutal mauling you have to time it to use that animation as part of the non-charm-breaking time, then knock the bear down repeatedly. If your timing is good an luck prevails you can get a presearing black bear. Last edited by Epinephrine; Jun 16, 2005 at 01:19 PM // 13:19.. |
Jun 16, 2005, 01:26 PM // 13:26 | #18 |
Lion's Arch Merchant
Join Date: May 2005
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I've played with a ranger in Elona's who's wolf pet was an excellent tank, it murdered about as many monsters as many of the other members in the party, it consistently tanked one or two melee critters, it was great.
I probably healed IT more than my team mates The reason you have to take it to a tamer to get rid of it is because the pet is tied with your toon pretty deeply, ie, you can always get it back if you decide not to take it for awhile, easy to ress, gains level etc. This would make it hard to get rid of just with your own character, there has to be some kind of switch that deletes your connection to the pet in the database. Hence, the animal trainer. There should be more pets, however, and they really can use a bit more armor. I'm not saying AL 85+20, but it'd be nice if they got about 60 or 65 or so, so they don't die in two blows in the later areas. Creston |
Jun 16, 2005, 01:29 PM // 13:29 | #19 | |
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Jun 16, 2005, 02:59 PM // 14:59 | #20 | |
Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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12 Beastmastery 10.6 DPS from Pet 12 Beastmastery + Call of Haste , 14.1 DPS from Pet. 4 skill slots occupied. Charm, Comfort, C of Prot, C of Haste. 4 Skill slots left 1 Prep 2 Defense 3 Attack skill 4 Team skill ( Resurrect, Well of Blood, etc etc) Pet tanks well for PvE, Call of Haste seems to be creating more aggros on Pet...weird. And yes, their armor level is 60 at level 20. And the bear can be charmed in Lornars Pass, which is out from what is it again, Borlis Pass (cant remember right now) You can only have one prep open at any given time. You can have 2 attack skills going and one team skill. If you drop the team skill, bring another prep for different type mobs. Anyway, thats the definition of suck. Some might like it, some might not. So does it suck ? Ratatass Last edited by ratatass; Jun 16, 2005 at 03:03 PM // 15:03.. |
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